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Xenoblade X and the Xmas schedule
#11
Finally picked this up and the weekend after tearing myself away from Halo. (WOW the Wii U take SO long to download and then install games - I could have downloaded Elder Scrolls Online twice on xb1 in the same time as Xenoblade. To put this into perspective ESO is 65gb and Xeno is 20gb) Really have not got far, think I have just joined BLADE and done the first drill resource mission when you fight that big dude (Cant remember the real name they used) First impressions from someone who has never played a Xeno before....
1. The controls are kinda weird, not bad weird, just kinda unique. It actually controls really well once you played for 5 or so mins)
2. Having to target an enemy and then draw your weapon to attack may not sound confusing, but it took me a few minutes to figure out how to do this to continue the tutorial.
3. The world looks amazing and something you really want to explore.
4. Battle system seems really fun, much prefer these kind of systems to turn based.
5. Just seems a really cool game, setting, tech, characters, story etc.
6. The text is really small (I have poor eye sight) Had to sit about half the distance to my TV as I usually sit to read some of the text
7. The music, what I have heard, seems really good.

Have been kind of down hearted about the Wii U the past 12-18months, really glad I picked this up and switched it back on for the first time in forever. Cant wait to play tonight after work, lets hope Halo doesn't get in the way!

Who else is playing this then? Any tips for a complete Xeno noob, but someone who loves FF, JRPG's etc
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#12
Main thing about Xenoblade, travel. Unlocking landmarks and planting probes gives you so many fast travel spots it can make some of the basic fetch quests less annoying. Focus on your mechanical skill to start so you don't end up in situations where you can't plant probes. Arts are tied to the weapons you use so when you change class and you see all your arts have gone that's what happened.
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Every time Rei smiles God kills a kitten.
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#13
Kai, that last bit you mentioned reminded me to ask a ridiculous question but here goes....

When you hit level 10, you can change you class to specialise....now i did that but when i did i lost all my powers and stuff and changed from a dagger to a big huge sword thing. So instantly getting scared i switched back and turned it off like any true coward would do Tongue am i supposed to do that or do i need to start leveling up my new class? I only figured out at lvl 8 i could upgrade my abilities, such a great moment as it made it a little easier! Really enjoying so far i must say. Hows the online?
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#14
Weapon sets are "mastered" when you complete a branch on the class tree so in my case I'm currently a Galactic Knight, once I hit level ten in that class my weapons can be taken over into other classes so I can use my gathered arts even in the other classes until I get access to the arts associated with them. My advice pick a path and stick to it. There are branches with a single set of weapons so you shouldn't lose access to arts as you level up.

I haven't really done much online, the constant 'press L+A for a reward/achievement' messages are getting on my nerves. All I can say is online seems to work although the first few days were a bit hit or miss I haven't had connection issues since.
[Image: 526014e4e832797f.png]

Every time Rei smiles God kills a kitten.
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#15
I didn't get a chance to play last night as I ended up on Halo as normal, but will get some time on it tonight/tomorrow as I have the day off work. Thanks for the advise!
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#16
Just hit level 30 and bought my second Skell, Blackguard is now under the tender care of Elma while I am piloting my new medium Skell RX-178, now that Elma and Lin have both hit level 30, time to save up some cash and get all my girls kitted out .
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Every time Rei smiles God kills a kitten.
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#17
Finally got a chance back on this at the weekend. Think I am level 11 and level 2 blade. When you choose what type of blade you wanted to specialise I chose multiplayer/killing big monsters. Does it effect the game much which one you choose? I did one of the story missions where you meet those alien dudes and find out they want to kill you. (This probably sounds very vague, but really don't want to spoil it for anyone) Now to the best of my knowledge I have my team of 4 set up now, but to access the next story mission I need to unlock those data points and explore, is this correct?? Then I Can unlock the affinity (Spelling) and story missions? Its such a great game just to explore and go around killing stuff! One question Kai, is it a game I should be brinding every enemy I see, or is it not needed on this game? Would be usefully if you could answer that bro!
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#18
Each story mission has its own requirements. Certainly exploring now saves you time later as some will require a minimum percentage exploration before unlocking the next level and others need you to have explored certain areas or accomplished certain missions. While most of the story missions have no level requirement chapter 9 is a huge difficulty spike and require you hit level 30. Of course you can always wimp out and hire a level 60 player character like I did but I'd say go for any enemy within your level range, just be mindful if you use ranged arts or area of effect arts. Monsters don't tend to give your fights a wide berth and you could end up drawing too much agro.
[Image: 526014e4e832797f.png]

Every time Rei smiles God kills a kitten.
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